3D / Avatars / VRoid

The 3D / Avatars / VRoid are three-dimensional models ready to be used on streaming, animation, virtual reality or VTuber content creation..

Includes:

  • Avatars in VRM formathumanoid characters with expressions, visemes and physiques ready for facial tracking and motion capture.
  • VRoid Studio modelscreated from sliders and presets of hair, eyes, clothes and custom textures, with anime style.
  • Assets and 3D props: clothing, accessories, scenarios and packs to customize an avatar.
  • Supported formats (FBX, BLEND, PMX/MMD, Unity prefabs): allow editing, animating and exporting to different platforms.

3D avatars and assets can be originals or derivatives (fanmade)and are distributed with licenses that define their use (personal, streaming, limited commercial). At OtakuOshi.jp, this category functions as a showcase for buy and sell 3D models with Japanese aestheticsThe project is a collaboration between illustrators, modelers, riggers and virtual content creators.

Discover, compare and support creators and circles (creative groups) that design and publish 3D avatars, VRoid models and assets for VTubers and streaming. Here you buy ready-to-use avatarsand source projects, as well as selling your creations with Japanese identity, clear licenses and safe downloads.

Open a new account

The category 3D / VRoid / model distribution from OtakuOshi.jp gathers VRM avatars (expressions, visemes, spring bones), VRoid Studio models, customization kits (hairstyles, clothes, accessories), VRChat/stream packs y mocap-ready models. You come to buy an operable avatar or to publish your model with professional metadata: polygons, materials, blendshapes, physics and compatibility.

Buy avatars, outfits and props

Think of each card as a avatar package ready for your software: you will see turntable previewcaptures of expressionsA-I-U-U-E-O visemes, physical (hair/skirt) and specifications. After purchase, the immediate download and the file remains in your library. To make the right choice, evaluate the facial readout, polygon weight, number of materials, performance (PC/Quest/Android) and if it includes 2K/4K textures with variants (differences/alternatives).

What you can find

  • VRM Avatars (humanoid rig, MToon) ready for face-tracking
  • VRoid models with sliders and hair/eye/clothing presets
  • FBX/BLEND with humanoid rig and clean UVs
  • PMX(MMD) + motions example
  • Outfits/skins with togglesprops and accessories
  • Quest/Android Packs optimized
  • Animations: poses, idles, hand-signs, blink/lip-sync
  • Source Projects optional (UnityPackage/BLEND) and PDF guides

How to buy

  • Enter the file.
  • Check format (VRM/FBX/PMX),  polygonsmaterialstexturesphysical y license.
  • Purchase or subscribe to the creator.
  • Immediate download from your library.
  • Receive updates if you add fixes or clothing variants.

Subscription

  • Messages and previews from WIP.
  • Variants color/style/outfit for subscribers.
  • Vote next themes or accessories.
  • Chat and make video calls to share knowledge.
  • Search and connect with creators from all over the world.

Sell avatars and 3D kits

This page is your 3D showcase. Publish avatars and asset packs with clear description: original or derivative workformat (VRM 0.x/1.0, FBX/BLEND, PMX), polygons, materials, textures (resolution and map: color/normal/occlusion), expressions/visemes, physics/spring bones, shader (MToon/URP/HDRP) and allowed usage. Relates price to quality, variants and rights.

What you can sell

  • VRM/FBX Avatars humanoids ready for tracking
  • VRoid models y presets / Outfits/props with togglesblendshapes
  • MM Packs (PMX) with motions y readme
  • Animations y pose packs
  • Source Projects(BLEND/UnityPackage) with. placeholders
  • PDF Guides import/optimization (PC/Quest)

How to sell

  • Open your store and create the pack.
  • Details rig (Humanoid), blendshapes (ARKit/Viseme), physics and shaders.
  • Indicates compatibility (VRChat/VSeeFace/OBS via VT pipelines).
  • Use labels per use (/VTuber/MMD/Quest).
  • Check statistics sales, downloads and retention.
  • Attends commissions (retextured, retopologyface-fix).

Subscriptions

  • Lanza monthly collections of outfits/props.
  • Publishes devlogs y changelogs.
  • Offers exclusive variants y priority fixes.
  • Revenue recurring per subscriber.

3D Pipeline: process and style

From concept a avatar ready:
design → modeling (topology) → UV → texturing (bake) → rigging → blendshapes (expressions/visemes) → physics (Spring/PhysBone) → shader → optimization (LOD/material binding) → export (VRM/FBX/PMX).
For style animeprioritizes clean silhouetteMToon y flat pallet with ramp. For realism, take care of normal/roughness and consistent lights. In Quest/Android, reduce draw calls (less materials), textures 1-2 K and efficient meshes.

Formats and specifications

  • VRM 0.x/1.0 (humanoid, MToon, expression presetsSpring Bone).
  • FBX/BLEND (rig humanoid, animation ready).
  • PMX(MMD) with physical and morphs compatible.
  • Textures: 1024-4096 px (color/normal/metal/rough/ao).
  • Polygons indicative: PC 40-120 k; Quest optimized.
  • Materials: to procure few for performance.
    Includes readme (ja/es), compatibility table and import guide.

Classification and publication ethics

The category admits R-15 y R-18 with correct labeling. Please visit forbidden sexualization of minors or characters with childlike appearance, as well as violence or coercion. Not allowed rip/ports of games or use of third party assets without a permit. Avoid confusion with official licenses.

What to expect in a product sheet

See formatpolygonsmaterialstextures (res and maps), rig/expressions/visemesphysicalshadercompatibility (apps), variants (colors/outfits), license y classification. If there is equipment (modeling, textures, rig, shader work), the accredits. You will be able to receive updatesfixesweight improvements, new expressions or outfits.

Personal use and rights

Unless otherwise indicated on the card, avatars are licensed for personal use/streamingIt is not allowed to redistribute, resell, re-upload public nor train AI with the files. For commercial use (merch, campaigns, own IP) or sublicenses to third parties, acquires the appropriate license or agrees to a commission.

Short glossary

VRMHumanoid avatar format. - VRoid: tool and preset-based for anime style. - MTooncel-anime shader. - Blendshapemorphs for face/visema. - Spring/PhysBonehair/clothing physics. - Viseme: mouth shape for lip-sync. - LODlevel of detail. - PMX/MMDdance format/ecosystem. - Draw callrender call; less = better.

Community and partnerships

Connect with illustrators of concept artriggerasshader artists y music/VTubers for bundles integrated (avatar + outfit + overlay + BGM). Post clear credits y changelogs to maintain confidence.

Frequently Asked Questions

VRM or FBX, which one do I choose?

VRM is plug-and-play for humanoids and expressions; FBX is flexible for pipeline/editing.

Does it work for VRChat/stream?

Check out the tab: compatibility and PC/Quest version. Look for optimized packs if you will be using Android.

Can I order color or face changes?

Yes, by commission (retextured, face sculpthair preset).

Animated clip vs loop vs stinger?

The clip is a complete piece; the loop is repeated without cuts; the stinger is transition with alpha for direct.

Can I publish R-15 or R-18?

What happens if the download fails?
You will have retries and support to restore it.

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